Johnny Nitro

Xtreme Athlete, Puckish Rogue

Description:

John “Johnny Nitro” Marshall

“Dudes, watch this! It’s gonna be awesome.”

Generalmente

Virtue: Hope
Vice: Sloth
Seeming: Elemental
Kith: Fireheart
Court: Summer
Wyrd: 3

Attributes

INTELLIGENCE: 2 STRENGTH: 3 PRESENCE: 2
WITS: 3 DEXTERITY: 3 MANIPULATION: 2
RESOLVE: 2 STAMINA: 2 COMPOSURE: 2

Skills

Mental

Academics: 1
Computers: 1
Investigation: 2

Physical

Athletics: 4 ( + 2 Xtreme Sports)
Brawl: 3 ( + 2 Ninjitsu)
Drive: 1
Larceny: 2
Stealth: 3
Weaponry: 3 (+1 Short Swords)

Social

Animal Ken: 1
Intimidation: 2
Persuasion: 1
Subterfuge: 3

Merits

Mantle: 2 (Summer)
Fast Reflexes: 2
Ambidextrous: 3
Two Weapon Fighting: 3

Sundry

Willpower: 4
Health: 7
Defense: 3
Initiative: 7
Speed: 11
Clarity: 7

Seeming Blessing: May add Wyrd to Stamina for a scene. (1 Glamour)
Seeming Curse: No critical threat on rolls involving Manipulation, Empathy, Expression, Socialize, or Persuasion.
Flickering Acumen: May add dice to any WITS based roll on a one-for-one Glamour basis.

Contracts

Elements
Cloak of the Elements (Fire)
Armor of the Element’s Fury (Fire)
Control Elements (Fire)
Calling the Element (Fire)

Smoke
The Wrong Foot
Nevertread
Shadowpatch

Fleeting Summer
Baleful Sense
Goblin’s Malignance

Bio:

John Marshall grew up in a half broken home. His father left one afternoon, announcing that he was heading to the corner store to pick up a six pack (for himself) and ice cream (for the kids). John and his brother waited for hours, then wondered for weeks, then mourned for months. They would not be getting that ice cream.

Their mother dealt with the family’s abandonment by neglecting the boys; ignoring their general existence most of the time, and treating them as though they were a nuisance when she couldn’t. The boys quickly learned that they were on their own, which suited John just fine.

Things only started to settle down after their mother remarried a local carpenter with his own contracting company, and moved the family to Los Gatos. John sought something to pour his boundless energy into. He quickly became entrenched in the skateboarding/alternative subculture that was so prevalent during the early nineties, mentally checking out of his family life. Still, his step-father did make some effort to connect with him, gifting John a shiny new skateboard with a flame pattern on the back, and a pair of headphones so that his music wouldn’t upset his mother.

John became known by the local high-schoolers as “Johnny Nitro” (a self-chosen moniker,) a reckless daredevil who always seemed to narrowly avoid disaster, to spectacular effect (with that crowd, anyway.) While it is true that he had plans to unseat the great alternative athletes of his time, the truth is that Johnny became addicted to the rush, the exhilaration of risking everything and barely making it. He dreamed every night of flying, and lived for those brief few seconds when his board pushed off the ramp and left the earth behind. All of the kids knew Johnny had something, that he was going somewhere.

Then came the gentry, then came Father, and in an instant his star was snuffed out; replaced instead with a cardboard cutout. Soon enough, the kids forgot Johnny Nitro, and just as fast as his popularity had flared up, it petered out. Such is the way of flame; sometimes it is fleeting –flashing for but an instant, though sometimes it smolders, hidden in handfuls of embers, waiting for the opportunity to become an inferno once more.

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Johnny Nitro

Lost: The Edge of Everything Foxcalibur JDizzle